Mechs

Mechs are controllable, armoured combat bots that support different kinds of weapons. They are categorised into 3 categories: m As of v4.1.0, Hangar and weapon limitations were announced to prevent one-sided gameplay. Each hangar must have a 'weight' less than or equal to 10. Light Mechs have a weight of 1, Medium Mechs have a weight of 2 and Heavy Mechs have a weight of 3.
 * Mediu
 * Heavy

Each Mech(except for Poseidon) has an ability that can be used for a certain amount of time. The common abilities(abilities that belong to many Mechs) are Jump and Speed Boost. Some Mechs have unique abilities that can be more powerful than the common abilities, for example Trident's Stealth ability, which prevents other mechs from 'locking on' to the target. A list of all the Mechs are described below.

Light Mechs
These are the Light Mechs: Light Mechs are generally fast and take up little space in the hangar(weight 1), good for capturing beacons/flags quickly, or ambush attacks. However most Light Mechs do not have as good armour as Medium or Heavy Mechs. And only one Light Mech, supports heavy weapons.
 * nt
 * Independence
 * Zephyr

Medium Mechs
These are the Medium Mechs: Medium Mechs provide a good balance between armour, firepower and speed. They combine the speed of Light Mechs and the armour of Heavy Mechs. Each Medium Mech takes up a hangar weight of 2.
 * eus
 * Chronos
 * Sentinel

Heavy Mechs
These are the Heavy Mechs: Heavy Mechs provide the best armour and firepower while lacking speed. Both Atlas and Berserker feature the ability to attach 5 weapons, but Valkyrie has 3 heavy weapon mountpoints! However they are slow and not ideal for capturing beacons/flags.
 * n
 * e
 * Juggern